affliction mods (
afflictionmods) wrote in
theafflicted2022-06-24 07:44 pm
05.50 - week five, saturday
W5 SATURDAY
True to her word, Lorelei makes an announcement to request that everyone reports to the courtyard at 9am. The announcement is made at 8am, and when characters arrive to the scene, there are walls that have been put up in the courtyard. The walls make cube-shaped rooms in a 6 x 6 formation, and Florence reads off the group assignments before they escort people into their respective rooms.
Lorelei appears on everyone's tablets again to explain the activity.
She will then explain the rules, which consist of the following (all times are IC):
After the first round of discussion, there will be an additional 10 minutes in which communication with other groups is cut off. You will have to decide what to do within your own group, though there's a catch.
There is an option to betray the other group and advance yourself two spaces, pain-free and guaranteed, while leaving the other group in place to take their own trap's damage. If both groups choose to betray each other, however, nobody will advance and both parties will be hurt.
After the round is over, groups will rotate and be up against another group.
And...that's that. Lorelei instructs Florence to get ready to begin the activity in five minutes.
Lorelei appears on everyone's tablets again to explain the activity.
"Today's assignment will not be involved with the orbs. As I said yesterday, due to the survey results, we have decided to run a team building activity with a trust based exercised built in. Each of you are inside of a room with a panel. They are safe to step on, but I would not suggest tampering with them.
There are six panels ahead of you, and the goal is to make it to the end before time runs out. The way you make it out is by negotiating with another team and deciding whether to cooperate with them, or betray them in your group's best interests. It's structured similarly to the Prisoner's Dilemma."
She will then explain the rules, which consist of the following (all times are IC):
- You will have up to 15 minutes of discussion time with another group paired with yours. You can discuss a strategy, as you decide to either advance one or two spaces up.
- If it's one space, the panels beneath you will activate traps that both groups will have to endure, but the pain will not be as severe.
- If it's two spaces, both groups will have to roll a single number between 1-20 to determine if they can advance pain-free, or take the full extent of the traps' damage while only moving up one space. Unfortunately, the numbers are skewed: Numbers 1-7 will allow groups to advance without injury; 8-20 will result in the latter.
- If it's one space, the panels beneath you will activate traps that both groups will have to endure, but the pain will not be as severe.
And...that's that. Lorelei instructs Florence to get ready to begin the activity in five minutes.
OOC NOTE
Hey everyone, welcome to Week 5 Saturday's event. A quick note: We have set up "private conversations" for each group on the mod journal that we have linked to you in your respective chats. These private conversations are meant to be where discussions within your own groups are to be had; this is to allow people to hit the betray button more effectively, should anyone choose to do so. We are going by an honor system here re: peeking at other group convos, so try not to look at other groups' posts.
For every round, everyone will OOCly get 30 minutes for joint discussion, 30 minutes for discussion within your own groups, and 15 minutes to react to the results.
We will have between 4-6 rounds. We will gauge how many rounds are needed based on timing.
For every round, everyone will OOCly get 30 minutes for joint discussion, 30 minutes for discussion within your own groups, and 15 minutes to react to the results.
We will have between 4-6 rounds. We will gauge how many rounds are needed based on timing.

TEAM B vs TEAM D
D: Tamamori, Kawase, Herlock, Shin, Chongyun, Xingqiu ]
JOINT DISCUSSION
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do not mind the blood, thank you. ]
Seems like you all made it out okay.
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[Otherwise they would be in the same predicament...]
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[To think such bloody injuries are the prize for losing...my, the situation isn't very great]
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What were your plans for moving forward from the last round?
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[not ideal but eh.]
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[ this, unfortunately, factors into a lot of things. ]
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With cooperation on both ends, yes.
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Obviously, we don't intend to do anything to worsen our situation however I'm still inclined to work cooperate.
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[ yeah, the leg sure isn't feeling great here. ]
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[ Just kind of grimaces at the double leg pain going on. ]
So regardless, we're looking at mitigation at this point.
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While I am worried they may amend the rules to turn up the heat, as of now there doesn't seem to be any less benefit to cooperate. Betraying may seem tempting, but all groups have an equal chance at escaping this with minimal pain. If you hit betray... the consequences after the conclusion of this experiment will surely be felt.
[ In other words: friendships broken, trust broken etc. ]
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[ well, that's a fun thought. ]
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[ Passing Ace some strips if he doesn't have any yet... ]
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I'm fairly certain they're very interested in seeing who would opt into the less savory option that supposedly guarantees success than the alternative.
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Cooperating three times and moving two spaces each time seems more consistent, even with the risk of injury.
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RESULTS
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cw burns, fire
The panel slides open, and it is hot. This is because the panel was holding back flames, of course. The flames shoot up from the ground, only about as high as someone's knee - not enough to encase someone entirely, but there's a high risk for clothes and hair catching fire. It's definitely enough to leave excruciating burns behind, so it's best to leave this room as quickly as possible.
But because of the luck of the draw, you can only progress one space.]
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(except this is not good at all.)
this is not how he wanted to be reunited with his fire bestie at all. ]
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BRUH. ]