affliction mods (
afflictionmods) wrote in
theafflicted2022-06-11 05:38 am
03.50 - week three, saturday
W3 SATURDAY
Another Saturday rolls around. Some of you had an… interesting night, perhaps, but that’s still no excuse to sit out on your lessons. There’s another announcement, another time to meet before your lessons start today. This time is just a bit different, though. This time you’re not meeting up at campus. You’re told to meet up at the park in the Museum District - and, as always, you’re expected to show up. How you get there is irrelevant, but you better try to be on time.
Florence is waiting at the park, and behind them is another dark, ominous orb. Even as far away as you are, you can hear its whispers. It’s calling to you with promises it can show you a new life, a better life, it can make you someone better… But then Florence is speaking, as if they cannot feel the hear the whispers.
“I will be accompanying you on this lesson, as I said in the brochure I handed out on Thursday. I will do my best to assist you.” There is a pause, though their face voice remains emotionless. “It is hard to say what it will be like inside - however, your goal for this lesson is to close this place for good. I may be unable to assist with that personally, so we are relying on you.”
They take a step back, turning towards the orb.
“I would advise you to do what is asked of you while you are in there - and a word of warning. Through our observations, we have noticed something strange. This seems capable of creating replications of those who enter it.” They let that information hang for a moment, before continuing. “We are unsure what these replications are truly capable of, but please be careful.”
Then Florence gestures for you to follow, and they’re stepping into the orb.
Florence is waiting at the park, and behind them is another dark, ominous orb. Even as far away as you are, you can hear its whispers. It’s calling to you with promises it can show you a new life, a better life, it can make you someone better… But then Florence is speaking, as if they cannot feel the hear the whispers.
“I will be accompanying you on this lesson, as I said in the brochure I handed out on Thursday. I will do my best to assist you.” There is a pause, though their face voice remains emotionless. “It is hard to say what it will be like inside - however, your goal for this lesson is to close this place for good. I may be unable to assist with that personally, so we are relying on you.”
They take a step back, turning towards the orb.
“I would advise you to do what is asked of you while you are in there - and a word of warning. Through our observations, we have noticed something strange. This seems capable of creating replications of those who enter it.” They let that information hang for a moment, before continuing. “We are unsure what these replications are truly capable of, but please be careful.”
Then Florence gestures for you to follow, and they’re stepping into the orb.
THE RINGMASTER
The inside is still the same park, but it has been transformed into a carnival. There are booths with games and food set up everywhere, a large ferris wheel, a tent. It will be a familiar carnival, to some of you, but all the lights are off and there are no people there. There’s a tug, a pull, that draws you towards the main tent - to center stage. Stepping inside you will be greeted by someone dressed as a ringmaster, whose voice is lively and energetic despite how hollow they seem on the outside:
“Hello and welcome! It’s time for your performance! And every good performer wants to do what the people want, don’t they? There’s a list on those little tablets of yours, and you need to do whatever’s asked of you!”
The ringmaster laughs brightly, and it echoes throughout the tent. “The more you do, the more we’ll all enjoy it, and the better chance you will get to stay you! But if you refuse… Well, that won’t be any good, right?”
The ringmaster makes a wide, sweeping gesture with their cane.
“We’re very generous here, though, and realize some things are easier to do with others! That’s why one refusal won’t be an instant loss. We’re assigning task cards, you see. Kinda like bingo cards! Each time you do a task for someone or someone does one for you, you get 50 points! The more you do, the higher the score, and once you reach 200 points, you're capped! But every time you refuse to do something people ask you to do, even if you're at 200 points… you lose 100 points ! And if you don’t do anything, well, you get no points and you lose automatically! You also can’t just sit around doing the same thing with the same person over and over again! Gotta spice it up! The same thing over and over again is just boring.”
There’s a click, and noise starts up outside of the tent. It sounds like the carnival’s come alive.
“Your little tablets will track your points. I really do recommend playing along, because if you fail… You’ll lose something. Something that makes you you! A memory, a precious item, something that makes you who you are and can’t be replaced so easily… Who knows what’s at risk, here! Though who am I kidding, it might be more fun to see what you'll lose. Don't ya think? Maybe you should just give up now and we can all laugh about it!
Anyways, all you gotta do is live until the timer runs out. The timer, by the way, is gonna be at the top of your tablet thingamajigs.”
There’s a tip of the ringmaster’s hat. The timer reads 90 minutes.
“That’s all for now! Go find that pesky little robot who’s been snooping around if you want more answers, because I am very busy.”
“Hello and welcome! It’s time for your performance! And every good performer wants to do what the people want, don’t they? There’s a list on those little tablets of yours, and you need to do whatever’s asked of you!”
The ringmaster laughs brightly, and it echoes throughout the tent. “The more you do, the more we’ll all enjoy it, and the better chance you will get to stay you! But if you refuse… Well, that won’t be any good, right?”
The ringmaster makes a wide, sweeping gesture with their cane.
“We’re very generous here, though, and realize some things are easier to do with others! That’s why one refusal won’t be an instant loss. We’re assigning task cards, you see. Kinda like bingo cards! Each time you do a task for someone or someone does one for you, you get 50 points! The more you do, the higher the score, and once you reach 200 points, you're capped! But every time you refuse to do something people ask you to do, even if you're at 200 points… you lose 100 points ! And if you don’t do anything, well, you get no points and you lose automatically! You also can’t just sit around doing the same thing with the same person over and over again! Gotta spice it up! The same thing over and over again is just boring.”
There’s a click, and noise starts up outside of the tent. It sounds like the carnival’s come alive.
“Your little tablets will track your points. I really do recommend playing along, because if you fail… You’ll lose something. Something that makes you you! A memory, a precious item, something that makes you who you are and can’t be replaced so easily… Who knows what’s at risk, here! Though who am I kidding, it might be more fun to see what you'll lose. Don't ya think? Maybe you should just give up now and we can all laugh about it!
Anyways, all you gotta do is live until the timer runs out. The timer, by the way, is gonna be at the top of your tablet thingamajigs.”
There’s a tip of the ringmaster’s hat. The timer reads 90 minutes.
“That’s all for now! Go find that pesky little robot who’s been snooping around if you want more answers, because I am very busy.”
THE AUDIENCE
Once the ringmaster’s done with their speech, you’re free to travel around the carnival and explore it. It’s an eerie, quiet place, but… you’re not alone, and it won’t take you long to realize that. Those of you who had seen this carnival before - Miach, Shinei, Herlock, and Xingqiu - probably won’t be surprised when the doubles show up. They’re near perfect recreations of you - but near perfect doesn’t mean perfect. Their mannerisms might be odd, or their movements might be jerky and uncanny… but at a glance, it’s impossible to tell who is the real one and who isn’t.
And this is something that makes these doubles very, very angry.
They want you to fail, and they’ll do anything they can to ensure that happens. They’ll sabotage you - or your partner - all in an effort to make you lose points. They'll taunt you if it seems like you're ready to open up, they'll tell you about all the reasons why being honest is a bad idea. For physical prompts, they'll taunt you, call you a monster... They also seem to believe that if you fail, they’ll get to replace you. They will get a chance to get out of here and be the real one. They’re not always convincing, but they are dangerous, and there’s just as many of them as there are of you.
And this is something that makes these doubles very, very angry.
They want you to fail, and they’ll do anything they can to ensure that happens. They’ll sabotage you - or your partner - all in an effort to make you lose points. They'll taunt you if it seems like you're ready to open up, they'll tell you about all the reasons why being honest is a bad idea. For physical prompts, they'll taunt you, call you a monster... They also seem to believe that if you fail, they’ll get to replace you. They will get a chance to get out of here and be the real one. They’re not always convincing, but they are dangerous, and there’s just as many of them as there are of you.
OOC NOTES
OOC: Here are some important things to note for today’s event:
- A simple breakdown of the rules is as follows:
- The cards know, meaning that they'll know if something is not answered earnestly. Prompts that are answered falsely will not go away on your tablets. They will only go away if they are answered truthfully.
- Failure is NOT a bad end! In fact, we have some plans in the instance where not enough people pass the exercise. If 5 or more people fail the exercise, that is considered a group failure. Those who failed individually will face the consequences of losing the important memory/item/etc.
- We are asking people to make their own task cards. Here is a list of prompts:
You may also add one custom prompt tailored to your character, if you wish.
Please toss the prompts into the textbox at the top of this site. Under "Configuration Options", the card size should be 3x3 and the center space should have Normal selected. All characters will get a total of 9 prompts on their cards. It is okay to have prompts that your character would not do; it would just increase their chances of failure.
- A simple breakdown of the rules is as follows:
You cap at 200 points, but you must maintain those 200 points until the timer runs out.
Mutual agreement on completing a task nets each person 50 points.
Getting turned down or refusing to do one makes you lose 100 points.
You cannot use the same person to complete all your tasks. You must have only one prompt per character that you cooperate with.
- The cards know, meaning that they'll know if something is not answered earnestly. Prompts that are answered falsely will not go away on your tablets. They will only go away if they are answered truthfully.
- Failure is NOT a bad end! In fact, we have some plans in the instance where not enough people pass the exercise. If 5 or more people fail the exercise, that is considered a group failure. Those who failed individually will face the consequences of losing the important memory/item/etc.
- We are asking people to make their own task cards. Here is a list of prompts:
You may also add one custom prompt tailored to your character, if you wish.
Please toss the prompts into the textbox at the top of this site. Under "Configuration Options", the card size should be 3x3 and the center space should have Normal selected. All characters will get a total of 9 prompts on their cards. It is okay to have prompts that your character would not do; it would just increase their chances of failure.

no subject
And Tamamori is much too preoccupied with that and his misfortunate knife; Phantom and Shin both going quiet goes very nearly unnoticed, despite all the gloom and doom and dead doppelgangers. There is the most grievous grimace at the mess; but he's come this far not because he'll pause at such things, but because he'll look first and foremost at where they get him.
Still, he'll give the macabre tableau a moment while he checks his tablet; moment over.]
... Goes to show what you know! My elaborate fabrications are nowhere near as poor as this, and the least you could do is understand that, as a creator of sorts.
[Dusting himself off, he cautiously approaches Shin but hesitates to retrieve the Goop Knife. Also, Shin, did you know that you're now more than half doppelganger juice.]
Besides, first of all we should find a place to clean all this off. I'm certainly not carrying this around this way.
no subject
It's fine, I should have enough.
[No need to risk losing any points this far into the game. As for Tamamori... right, the knife is a mess at this point, huh. Are there even actual washrooms around here?]
I don't know if we can leave this area, but I remember seeing an attraction with a large tank of water.
[It's a dunk tank. He means a dunk tank.]
no subject
[Thanks Tamamori, something to bicker about does in fact make Phantom (now the one and only*) feel marginally less depressed. He folds his arms over his chest as he looks at both of them. He's not covered in any gunk thanks to pushing all the dirty work on others. But maybe he has an obligation to accompany this circus field trip regardless, to vaguely repay the effort in return.
Like... keep a watch for doppelganger ambushes and scream really loudly, or something.]
Fine. You can lead the way, then.
[Somewhere where they're not standing over Phantwom's body sounds good right about now anyway, thanks.]
no subject
[The other problem with doppelganger juice is just being mistaken for a doppelganger, obviously?? He's a problem-solver, also Shin is clearly the type to go pelting off into the distance willy-nilly with no warning. #realisticscenariopreparation
The dunk tank is about to become the gunk tank, also, but that's neither here nor there.
Since Phantom is taking screaming duty, Tamamori can take... ARE WE THERE YET duty. In the meantime, the bickering bracket calls.]
You create material things -- things that are temporary! Meanwhile, I create ideas, fantasies, dreams -- and they say ideas are the ones that last forever.
no subject
*look i'm pretty sure it wouldn't be hard to go from are we there yet duty to this
Okay no fine, they'll walk like normal people, and Shin will even make a half-hearted attempt to wipe off the doppelganger juice from his face to make it look less like he just literally murdered someone. And since Phantom and Tamamori are content to just argue about... something, he'll just keep an eye out for any other dangers lurking in their corner of clowntown.
Either way, they'll get there at some point, which is when Shin will stop and turn to look back at Phantom and Tamamori with tablet in hand.]
Can one of you hold this?
[As funny as it would be for him to break his tablet again, electrocution is probably no bueno in backtagland so this will have to do. ...Also the tablet is almost certainly gunky now too but whatever, it's fine.]
no subject
[Take that, Tamamori! Is this absolutely pointless discussion not great for party morale? Phantom (now bard class) is nobly doing his part.
He's looking a little less pale too, so clearly, so is Tamamori. And they even manage to arrive at their destination intact, without needing to invoke the dual mystic arte of Phantom and Tamamori synchronized screaming.
When Shin asks, Phantom steps forward automatically to take the tablet (yay! electronics!) before he notices the Gunk. He grimaces a little at getting it on his fingers, but this too is getting tallied in his mind towards what he may or may not owe Shin.]
...I doubt it's ideal for its functionality to get substances like this on it.